Depletion

© 1996, 2000 by Judith Herzfeld

Depletion is a game with natural rules that reinforces central concepts of reaction rate theory through simulation. It is designed as a supplement to classroom instruction in introductory chemistry. The game’s rules simulate some characteristics of chemical reactions. The game board depicts a free energy landscape with five hills that represent the activation free energies of five sequential chemical reactions. Players buy reactants and guide them through the reactions, choosing whether or not to increase the chance of a successful reaction by buying additional heat or some catalyst. Players earn money when a reaction is successfully completed. At the end of the game, the player with the most money wins. A more complete discussion of this game has been published in the Journal of Chemical Education 79, 1232-1234 (2002).
 
 

Permission is given to reproduce the game from this site for classroom use only.

The files are in Adobe's PDF format.
(The free Acrobat Reader and PDFViewer browser plug-in are available, for Mac, PC, and Unix platforms, from Adobe.)

Depletion game rules

Depletion game board

You need both to play!
 

Other chemical education initiatives and research interests
of the Herzfeld group are summarized on
our home page.